Tutorial 002 - Floor

Aim of this lesson is to introduce the user to the main functions of the software.
Subjects: background image, use of primitive 3D, apply texture, and mask use.
CREATE A NEW PROJECTO

   1.   Enter in the Project menu> New

   2.   In the New Project window set the 800x600 pixel resolution, click on “Load Image” and select C:/Programs/3DGeniuX/Tutorials/002/Bathroom.jpg

   3.   Click on “Create”

  
NOTE: All lessons are located in the main folder where 3D GeniuX is installed, usually in C:/Programs/3DGeniuX/Tutorials

CREATE THE 3D FLOOR
   1.   From the Model Libraries rollout a on the right of the interface select "Primitives", then  select “Plane”.


    2.   From Colour rollout on the right of the interface select white colour. In 3D GeniuX the base colour of the object melts with an adding mode to the Texture that will be chosen for the surface. Choosing white as a base colour will not affect the colour of the Texture.

   3.   From the Object Position rollout insert the three rotation values shown in the picture.


     4. Click on the Move icon and to manipulate the object without any limit and bring the plane at the floor level on the photo. Then use Rotate Scale to cover completely with the 3D plane the floor on the picture. These values can be inserted also from the Rollout Object Position on the right of the interface.
See Also Object Position Rollout.
The 3D plane on its original Scale and position
The 3D plane after rotation and Scale
DISEGNO DELLA MASCHERA
    1.    From the tool bar click on “Enable Mask” , the 3D plane disappears because the mask is hiding it completely.

  2.    
From the Mask rollout regulate the Brush dimension and Transparency as shown in the picture.
 
   3. Click on Line Mask and with the LEFT button of the mouse start drawing the borders of the floor. To be clearer, we represent here the polygon in blue. The user will notice that, going on with the drawing, the brush strokes will cancel the photo and make the 3D plane visible.

It is fundamental to draw a closed polygon, and then you can exit the command by clicking with the RIGHT button of the mouse.

   4. Select the Fill Mask command and with the LEFT button of the mouse click inside the polygon area previously created. The command will fill the internal zone, bringing part of the 3D created plane in the foreground.
   5. Click on the Property window, click on “Load Texture” , and on “File type” select "Bmp files (*.bmp),” and load C:/Programmi/3DGeniuX/Tutorials/002/Tile.jpg mapping the 3D plane with the loaded photo.
   6. Modify U=3 V=3 values to increase the number of tiles
   7. Modify A=182 value to make the 3D plane slightly transparent and let appear the reflections of the original picture.
   
   8. Varying R G B values you can also change the tiles colour. E.g. R=253 G=113 B=167