| CREATE A NEW
PROJECT |
 |
1. Enter in
the Project menu> New
2.
In the New Project window set 800x600 pixel
resolution, click on “Load Image” and select in
C:/Programs/3DGeniuX/Tutorials/007/
Cielo.jpg
3. Click
on “Create”
NOTE:
Lessons are located in the main folder where 3D GeniuX is
installed, usually in
C:/Programs/3DGeniuX/Tutorials
| |
| LOAD A 3D OBJECT |
|
1. From the Project
menu>Import>File3DS and select from
C:/Programs/3DGeniuX/Tutorials/007/Magazzino.3DS Click
on “Open”
|
 | |
|
|
|
|
3. The light on the scene
is too low, as compared to the nice sunny day in the
background picture, then from the Light rollout click on
the Environment Light colour window and insert the
values R=115 G=115 B=115 |
|
|
| 4. Set the light angle as shown
in the picture. |
|
| |
| |
|
5. The 3DS format does not
support the normals of faces, to see them you will have just to
disable from Visualise menu>Enable Double Side Material. You will
be able to see through the object, then enable again from the
Visualise menu>Enable Double Side Material. |
|
|
|
| “Enable
Double Side Material" is DISABLED |
“Enable Double Side Material" is
ENABLED | |
| MAPPING A 3D OBJECT |
| 1. From the “Properties”
window select the sub-object Front_wall |
 | |
2. From the
Materials Library rollout Select Texture External Wall> External_wall_004.
You will obtain just a variation in colour, the waving of the
texture was lost, even though the image was already assigned.
We can check the assigned texture by clicking on the
“Visualize Texture” button from the “Properties” window.
This happens because the 3D object has not been mapped
correctly in the modelling software in which it has been
created. Technically, we could say that the UV mapping is
incorrect.
See also: “ Texture Mapping” rollout
|
 | |
|
Now we will assign the UV mapping using 3D GeniuX. From
“Texture Mapping” rollout select “Planar”, then unable “Only
selected part” to map only the selected part, that is “Front_Wall”,
and then click on “Generate Mapping”. The yellow colour Manipulator
that you see on the video represents the projection of the planar
mapping.
|
|
|
3. Assign a colour
of R=255 Y=255 B=255 from the “Properties” window in a way
that it will not affect the colour of the loaded texture. The
colour defined here will add to the colour of the texture, and
the only colour that does not affect the texture colour is
white.
Increase the texture repetition up to 3 times,
inserting the values U=3 V=3. |
 | |
|
4. The remaining
parts of the object have already been mapped correctly in the
modelling program, thus we just have to assign the materials, as
shown in the table below.
|
|
SUB-OBJECT |
MATERIALS
LIBRARY |
COLOUR |
UV |
|
|
|
|
|
|
|
|
|
|
|
Colonne -
Columns |
Textures
Walls>005 |
R=
255 G=255 B=255 |
U=12 V=12 |
|
Tetto -
Roof |
Texture
Roof Tiles>002 |
R=
255 G=255 B=255 |
U=1 V=1 |
|
Muri -
Walls |
Texture
Walls>004 |
R=
255 G=255 B=255 |
U=9 V=7 |
|
Pavimento -
Floor |
Texture
External Floor Tiles>003 |
R=
255 G=255 B=255 |
U=22 V=27 |
|
Vetri -
Windowpanes |
Load from
"Properties menu" Load Texture>Vetro.bmp |
R=
164 G=106 B=28 |
U=3 V=3 |
|
Infissi -
Shutters |
- |
R=
78 G=51 B=14 |
- |
|
Porte -
Doors |
- |
R=
78 G=51 B=14 |
- |
|
Grondaie -
Gutter pipes |
- |
R=
78 G=51 B=14 |
- |
| |
|
|
| |
|
Here you can see how our project
would appear if all the described operations were performed
correctly. |
 | |
| 5. Now that all materials
are ready, position the object in a way that it will fit in the
background image. Click on the “Reset Position” button from the
“Object Position” rollout and insert the new position
values. |
|
|
| DESIGNING THE GROUND SURFACE |
1. From the “Model
Libraries” rollout select "Primitives">Plane.
The
plane is not yet visible, because it is still very
small, compared to the object “Warehouse.3DS”. From the
“Active Structures” rollout click on the white cube of
“Warehouse.3DS”, hiding it, to see the
plane.
|
|
| |
 | |
To enlarge
the 3D plane use the button “Zoom on the selected object” "
from the tools bar that will re-scale and move the
selected object to the centre of the work
area. |
 | |
2. From the “Materials
Library” rollout >Texture Grounds>001 |
On the
Properties menu assign U=21 V=21
|
 | |
|
3. From the “Object Position”
rollout assign the values as shown in the picture. Please note the
blurring effect on the grassfield that has been automatically
applied depending on the distance from the point of
view.
|
|
|
|
4. Clicking as shown
in the picture you can rename the field with the object’s
name,names of sub-objects and the material of the plane on the
“Ground” box.
|
 |
5. Enable again the
visualization of the object “Warehouse.3DS” from the “Active
Structures” rollout.
|
 | |
| PERFEZIONAMENTI |
| 1. Select from the menu
Visualize>Blur>Minimum to minimize the blurring effect that
has created in the farest areas. |
2. You can add a few trees from
the “Models Libraries” rollout
>>Trees, and then manipulating them with the command “Zoom on
the selected object" and the
tools Move Rotate and
Scale you can add a touch of reality to the final
image. |